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        <title>I3DGG 2007 - papers on the web - Ke-Sen Huang</title>
        <description>I3DGG 2007 - papers on the web - Ke-Sen Huang</description>
        <link>http://kesen.huang.googlepages.com/i3d2007Papers.htm</link>
        <lastBuildDate>Tue, 07 Sep 2010 11:38:44 +0100</lastBuildDate>
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        <item>
            <title>Parametric Motion Graphs</title>
            <link>http://www.cs.wisc.edu/~heckr/Research/pmg.html</link>
            <description>Feb 03, &lt;a href=&quot;http://www.cs.wisc.edu/~heckr/Research/pmg.html&quot;&gt;Parametric Motion Graphs&lt;/a&gt;</description>
            <author>Ke-Sen Huang</author>
            <pubDate>Sat, 03 Feb 2007 00:00:00 +0100</pubDate>
        </item>
        <item>
            <title>Interactive Motion Correction and Object Manipulation</title>
            <link>http://www.cs.ucla.edu/~ashapiro/</link>
            <description>Jan 30, &lt;a href=&quot;http://www.cs.ucla.edu/~ashapiro/&quot;&gt;Interactive Motion Correction and Object Manipulation&lt;/a&gt;</description>
            <author>Ke-Sen Huang</author>
            <pubDate>Tue, 30 Jan 2007 00:00:00 +0100</pubDate>
        </item>
        <item>
            <title>Flow Simulation with Locally-Refined LBM</title>
            <link>http://www.cs.kent.edu/~zhao/</link>
            <description>Feb 07, &lt;a href=&quot;http://www.cs.kent.edu/~zhao/&quot;&gt;Flow Simulation with Locally-Refined LBM&lt;/a&gt;</description>
            <author>Ke-Sen Huang</author>
            <pubDate>Wed, 07 Feb 2007 00:00:00 +0100</pubDate>
        </item>
        <item>
            <title>Interactive k-D Tree GPU Raytracing</title>
            <link>http://graphics.stanford.edu/papers/i3dkdtree/</link>
            <description>Feb 09, &lt;a href=&quot;http://graphics.stanford.edu/papers/i3dkdtree/&quot;&gt;Interactive k-D Tree GPU Raytracing&lt;/a&gt;</description>
            <author>Ke-Sen Huang</author>
            <pubDate>Fri, 09 Feb 2007 00:00:00 +0100</pubDate>
        </item>
        <item>
            <title>Real-time Mesh Simplification Using the GPU</title>
            <link>http://www.cs.princeton.edu/gfx/pubs/DeCoro_2007_RMS/index.php</link>
            <description>Feb 11, &lt;a href=&quot;http://www.cs.princeton.edu/gfx/pubs/DeCoro_2007_RMS/index.php&quot;&gt;Real-time Mesh Simplification Using the GPU&lt;/a&gt;</description>
            <author>Ke-Sen Huang</author>
            <pubDate>Sun, 11 Feb 2007 00:00:00 +0100</pubDate>
        </item>
        <item>
            <title>LightShop: Interactive Light Field Manipulation and Rendering</title>
            <link>http://graphics.stanford.edu/papers/lightshop/</link>
            <description>Feb 09, &lt;a href=&quot;http://graphics.stanford.edu/papers/lightshop/&quot;&gt;LightShop: Interactive Light Field Manipulation and Rendering&lt;/a&gt;</description>
            <author>Ke-Sen Huang</author>
            <pubDate>Fri, 09 Feb 2007 00:00:00 +0100</pubDate>
        </item>
        <item>
            <title>Efficient Multi-viewpoint Acquisition of 3D Objects Undergoing Repetitive Motions</title>
            <link>http://www.cs.purdue.edu/homes/aliaga/publications.htm#Conferences</link>
            <description>Jan 25, &lt;a href=&quot;http://www.cs.purdue.edu/homes/aliaga/publications.htm#Conferences&quot;&gt;Efficient Multi-viewpoint Acquisition of 3D Objects Undergoing Repetitive Motions&lt;/a&gt;</description>
            <author>Ke-Sen Huang</author>
            <pubDate>Thu, 25 Jan 2007 00:00:00 +0100</pubDate>
        </item>
        <item>
            <title>Rendering from Compressed High Dynamic Range Textures on Programmable Graphics Hardware</title>
            <link>http://graphics.stanford.edu/~liyiwei/vita.html#publications</link>
            <description>Dec 30, &lt;a href=&quot;http://graphics.stanford.edu/~liyiwei/vita.html#publications&quot;&gt;Rendering from Compressed High Dynamic Range Textures on Programmable Graphics Hardware&lt;/a&gt;</description>
            <author>Ke-Sen Huang</author>
            <pubDate>Sat, 30 Dec 2006 00:00:00 +0100</pubDate>
        </item>
        <item>
            <title>Multi-Fragment Effects on the GPU using the k-Buffer
 </title>
            <link>http://www.sci.utah.edu/~bavoil/research/kbuffer/</link>
            <description>Dec 23, &lt;a href=&quot;http://www.sci.utah.edu/~bavoil/research/kbuffer/&quot;&gt;Multi-Fragment Effects on the GPU using the k-Buffer&lt;/a&gt;
 </description>
            <author>Ke-Sen Huang</author>
            <pubDate>Sat, 23 Dec 2006 00:00:00 +0100</pubDate>
        </item>
        <item>
            <title>Page Created and Published</title>
            <link>http://kesen.huang.googlepages.com/i3d2007Papers.htm</link>
            <description>Dec 23, Page Created and Published</description>
            <author>Ke-Sen Huang</author>
            <pubDate>Sat, 23 Dec 2006 00:00:00 +0100</pubDate>
        </item>
        <item>
            <title>Parametric Motion Graphs (Project)</title>
            <link>http://www.cs.wisc.edu/~heckr/Research/pmg.html</link>
            <description>Dec 30, Parametric Motion Graphs (&lt;a href=&quot;http://www.cs.wisc.edu/~heckr/Research/pmg.html&quot;&gt;Project&lt;/a&gt;)</description>
            <author>Ke-Sen Huang</author>
            <pubDate>Sat, 30 Dec 2006 00:00:00 +0100</pubDate>
        </item>
        <item>
            <title>Interactive Motion Correction and Object Manipulation (Video)</title>
            <link>http://www.cs.ucla.edu/~ashapiro/</link>
            <description>Dec 30, Interactive Motion Correction and Object Manipulation (&lt;a href=&quot;http://www.cs.ucla.edu/~ashapiro/&quot;&gt;Video&lt;/a&gt;)</description>
            <author>Ke-Sen Huang</author>
            <pubDate>Sat, 30 Dec 2006 00:00:00 +0100</pubDate>
        </item>
        <item>
            <title>Real-time procedural volumetric fire</title>
            <link>http://www.cipic.ucdavis.edu/~hamann/pubs.shtml</link>
            <description>Dec 30, &lt;a href=&quot;http://www.cipic.ucdavis.edu/~hamann/pubs.shtml&quot;&gt;Real-time procedural volumetric fire&lt;/a&gt;</description>
            <author>Ke-Sen Huang</author>
            <pubDate>Sat, 30 Dec 2006 00:00:00 +0100</pubDate>
        </item>
        <item>
            <title>4D Compression and Relighting with High-Resolution Light Transport Matrices</title>
            <link>http://www.cs.virginia.edu/~gfx/pubs/4dprt/</link>
            <description>Dec 30, &lt;a href=&quot;http://www.cs.virginia.edu/~gfx/pubs/4dprt/&quot;&gt;4D Compression and Relighting with High-Resolution Light Transport Matrices&lt;/a&gt;</description>
            <author>Ke-Sen Huang</author>
            <pubDate>Sat, 30 Dec 2006 00:00:00 +0100</pubDate>
        </item>
        <item>
            <title>Quick Transitions With Cached Multi-Way Blends</title>
            <link>http://www.eecs.berkeley.edu/~lesliei/Homepage/Quick%20Transitions.html</link>
            <description>Feb 11, &lt;a href=&quot;http://www.eecs.berkeley.edu/~lesliei/Homepage/Quick%20Transitions.html&quot;&gt;Quick Transitions With Cached Multi-Way Blends&lt;/a&gt;</description>
            <author>Ke-Sen Huang</author>
            <pubDate>Sun, 11 Feb 2007 00:00:00 +0100</pubDate>
        </item>
        <item>
            <title>Hardware Accelerated Ambient Occlusion Techniques on GPUs</title>
            <link>http://www.cs.utexas.edu/~perumaal/</link>
            <description>Feb 11, &lt;a href=&quot;http://www.cs.utexas.edu/~perumaal/&quot;&gt;Hardware Accelerated Ambient Occlusion Techniques on GPUs&lt;/a&gt;</description>
            <author>Ke-Sen Huang</author>
            <pubDate>Sun, 11 Feb 2007 00:00:00 +0100</pubDate>
        </item>
        <item>
            <title>Efficient Histogram Generation Using Scattering on GPUs</title>
            <link>http://ati.amd.com/developer/techpapers.html</link>
            <description>Mar 30, &lt;a href=&quot;http://ati.amd.com/developer/techpapers.html&quot;&gt;Efficient Histogram Generation Using Scattering on GPUs&lt;/a&gt;</description>
            <author>Ke-Sen Huang</author>
            <pubDate>Fri, 30 Mar 2007 00:00:00 +0100</pubDate>
        </item>
        <item>
            <title>Ambient Aperture Lighting</title>
            <link>http://ati.amd.com/developer/techpapers.html</link>
            <description>Mar 30, &lt;a href=&quot;http://ati.amd.com/developer/techpapers.html&quot;&gt;Ambient Aperture Lighting&lt;/a&gt;</description>
            <author>Ke-Sen Huang</author>
            <pubDate>Fri, 30 Mar 2007 00:00:00 +0100</pubDate>
        </item>
        <item>
            <title>Geometry Engine Optimization: Cache Friendly Compressed Representation of Geometry</title>
            <link>http://www.cs.jhu.edu/~jatinch/Research/</link>
            <description>Apr 21, &lt;a href=&quot;http://www.cs.jhu.edu/~jatinch/Research/&quot;&gt;Geometry Engine Optimization: Cache Friendly Compressed Representation of Geometry&lt;/a&gt;</description>
            <author>Ke-Sen Huang</author>
            <pubDate>Sat, 21 Apr 2007 00:00:00 +0100</pubDate>
        </item>
        <item>
            <title>Queried Virtual Shadow Maps</title>
            <link>http://www.cg.tuwien.ac.at/research/publications/2007/GIEGL-2007-QV1/</link>
            <description>Apr 29, &lt;a href=&quot;http://www.cg.tuwien.ac.at/research/publications/2007/GIEGL-2007-QV1/&quot;&gt;Queried Virtual Shadow Maps&lt;/a&gt;</description>
            <author>Ke-Sen Huang</author>
            <pubDate>Sun, 29 Apr 2007 00:00:00 +0100</pubDate>
        </item>
        <item>
            <title>Real-Time Refraction Through Deformable Objects</title>
            <link>http://www.inf.ufrgs.br/~oliveira/pubs.html</link>
            <description>May 08, &lt;a href=&quot;http://www.inf.ufrgs.br/~oliveira/pubs.html&quot;&gt;Real-Time Refraction Through Deformable Objects&lt;/a&gt;</description>
            <author>Ke-Sen Huang</author>
            <pubDate>Tue, 08 May 2007 00:00:00 +0100</pubDate>
        </item>
        <item>
            <title>Multi-grained Level of Detail Using a Hierarchical Seamless Texture Atlas (TR)</title>
            <link>http://www.cs.jhu.edu/~bpurnomo/</link>
            <description>May 08, &lt;a href=&quot;http://www.cs.jhu.edu/~bpurnomo/&quot;&gt;Multi-grained Level of Detail Using a Hierarchical Seamless Texture Atlas&lt;/a&gt; (&lt;a href=&quot;http://www.cs.jhu.edu/~graphics/TechReports/TR.html&quot;&gt;TR&lt;/a&gt;)</description>
            <author>Ke-Sen Huang</author>
            <pubDate>Tue, 08 May 2007 00:00:00 +0100</pubDate>
        </item>
        <item>
            <title>Multi-grained Level of Detail Using a Hierarchical Seamless Texture Atlas (TR)</title>
            <link>http://www.cs.jhu.edu/~graphics/TechReports/TR.html</link>
            <description>Mar 22, Multi-grained Level of Detail Using a Hierarchical Seamless Texture Atlas (&lt;a href=&quot;http://www.cs.jhu.edu/~graphics/TechReports/TR.html&quot;&gt;TR&lt;/a&gt;)</description>
            <author>Ke-Sen Huang</author>
            <pubDate>Thu, 22 Mar 2007 00:00:00 +0100</pubDate>
        </item>
        <item>
            <title>TileTrees</title>
            <link>http://www-sop.inria.fr/reves/Basilic/2007/LD07/</link>
            <description>Feb 27, &lt;a href=&quot;http://www-sop.inria.fr/reves/Basilic/2007/LD07/&quot;&gt;TileTrees&lt;/a&gt;</description>
            <author>Ke-Sen Huang</author>
            <pubDate>Tue, 27 Feb 2007 00:00:00 +0100</pubDate>
        </item>
        <item>
            <title>Progressive Perceptual Audio Rendering of Complex Scenes</title>
            <link>http://www-sop.inria.fr/reves/publications/data/2007/MBTDVA07/index.php3?LANG=gb</link>
            <description>Feb 13, &lt;a href=&quot;http://www-sop.inria.fr/reves/publications/data/2007/MBTDVA07/index.php3?LANG=gb&quot;&gt;Progressive Perceptual Audio Rendering of Complex Scenes&lt;/a&gt;</description>
            <author>Ke-Sen Huang</author>
            <pubDate>Tue, 13 Feb 2007 00:00:00 +0100</pubDate>
        </item>
        <item>
            <title>Real-Time Ambient Occlusion for Dynamic Character Skins</title>
            <link>http://www.cs.berkeley.edu/b-cam/Papers/Kirk-2007-RTA/</link>
            <description>Feb 11, &lt;a href=&quot;http://www.cs.berkeley.edu/b-cam/Papers/Kirk-2007-RTA/&quot;&gt;Real-Time Ambient Occlusion for Dynamic Character Skins&lt;/a&gt;</description>
            <author>Ke-Sen Huang</author>
            <pubDate>Sun, 11 Feb 2007 00:00:00 +0100</pubDate>
        </item>
        <item>
            <title>Skinning Arbitrary Deformations</title>
            <link>http://www.cgg.cvut.cz/~kavanl1/</link>
            <description>Feb 18, &lt;a href=&quot;http://www.cgg.cvut.cz/~kavanl1/&quot;&gt;Skinning Arbitrary Deformations&lt;/a&gt;</description>
            <author>Ke-Sen Huang</author>
            <pubDate>Sun, 18 Feb 2007 00:00:00 +0100</pubDate>
        </item>
        <item>
            <title>Skinning with Dual Quaternions</title>
            <link>http://www.cgg.cvut.cz/~kavanl1/</link>
            <description>Feb 18, &lt;a href=&quot;http://www.cgg.cvut.cz/~kavanl1/&quot;&gt;Skinning with Dual Quaternions&lt;/a&gt;</description>
            <author>Ke-Sen Huang</author>
            <pubDate>Sun, 18 Feb 2007 00:00:00 +0100</pubDate>
        </item>
        <item>
            <title>Example-Based Model Synthesis</title>
            <link>http://www.cs.unc.edu/~pmerrell/</link>
            <description>Feb 21, &lt;a href=&quot;http://www.cs.unc.edu/~pmerrell/&quot;&gt;Example-Based Model Synthesis&lt;/a&gt;</description>
            <author>Ke-Sen Huang</author>
            <pubDate>Wed, 21 Feb 2007 00:00:00 +0100</pubDate>
        </item>
        <item>
            <title>Added ACM DOI link for each paper
</title>
            <link>http://kesen.huang.googlepages.com/i3d2007Papers.htm</link>
            <description>Nov 28, Added ACM DOI link for each paper
</description>
            <author>Ke-Sen Huang</author>
            <pubDate>Sat, 28 Nov 2009 00:00:00 +0100</pubDate>
        </item>
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